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Tournament Policy
Contents
1.1..
Johanna Virtanen
1.1..
Johanna Virtanen
1.
Tournament Fundamentals
1.1.
Tournament Types
1.2.
Pubishing Tournament Information
1.3.
Tournament Roles
1.4.
Participation Eligibility
1.5.
DCI Membership Number
1.6.
Tournament Organizer
1.7.
Head Judge
1.8.
Floor Judges
1.9.
Scorekeeper
1.10.
Players
1.11.
Spectators
2.
Tournament Mechanics
126.
Extended Format Deck Construction
127.
Vintage Format Deck Construction
128.
Legacy Format Deck Construction
129.
Block Format Deck Construction
130.
Rules for Limited Tournaments
131.
Deck-Size Limits
132.
Sideboard Use
133.
Materials Provided
134.
Rules for Sealed Deck Tournaments
135.
Rules for Draft Tournaments
140.
Rules for Team Tournaments
141.
General Team Requirements
142.
Team Names
143.
Team Composition and Identification
144.
Valid Team Participation and Player Designation
145.
Team Constructed Tournaments
146.
Team Limited Tournaments
147.
Team Rochester Draft Tournaments
148.
Team Sealed Deck Tournaments
150.
Rules for Multiplayer Tournaments
151.
Match Structure
153.
Play-Draw Rule
154.
Pregame Procedure
155.
Multiplayer Mulligan Rule
156.
End-of-Match Procedure
157.
Determining a Match Winner
160.
Rules for Multiplayer Constructed Tournaments
161.
Deck Size Limits
162.
Sideboard Use
170.
Rules for Multiplayer Limited Tournaments
171.
Deck-Size Limits
172.
Sideboard Use
1.1..
Johanna Virtanen
test 1
1.1..
Johanna Virtanen
test 2
1.
Tournament Fundamentals
1.1.
Tournament Types
Sanctioned tournaments are divided into two types: Premier and non-Premier. Premier tournaments are run by Wizards of the Coast or select Tournament Organizers. They have unique names and features. Non-Premier tournaments are tournaments that are not explicitly Premier.
There are two major tournament formats – Limited and Constructed. Each has rules specific to its format. In Limited tournaments, all product for play is provided during the tournament. In Constructed tournaments, players compete using decks prepared beforehand. Some Premier tournaments may consist of multiple formats within the same tournament.
1.2.
Pubishing Tournament Information
Wizards of the Coast reserves the right to publish DCI-sanctioned tournament information at any time (including during the tournament). Tournament information includes, but is not limited to, the contents of one or more players' decks, descriptions of strategies or play, transcripts, and video reproductions. Tournament Organizers are also allowed to publish this information once their tournament is complete.
Wizards of the Coast reserves the right to publish penalty and suspension information.
1.3.
Tournament Roles
The following roles are defined for tournament purposes:
Tournament Organizer
Head Judge
Floor Judge
Scorekeeper
Player
Spectator
The first four roles above are considered Tournament Officials. The Head Judge and Floor Judges are collectively considered judges. A single individual may act in any combination of Tournament Official roles. Individuals who are not judges at a tournament are acting as spectators in any match they are not playing in. Individuals who participated as players in a tournament may not act as tournament officials for any part of it. Press are also considered to be spectators.
1.4.
Participation Eligibility
Anyone is eligible to participate as a player in a DCI-sanctioned tournament with the exception of:
Individuals currently suspended by the DCI. The current DCI suspended player list is located at http://www.wizards.com/default.asp?x=dci/suspended. Individuals currently suspended from the DCI may not act as tournament officials.
Other players specifically prohibited from participation by DCI or Wizards of the Coast policy.
Anyone prohibited by local laws, the rules of the Tournament Organizer, or the venue’s management.
Any person, including temporary and contract workers, whose place of employment is a Wizards of the Coast or Hasbro office.
Immediate family members of Wizards of the Coast and Hasbro employees
Former Wizards of the Coast and Hasbro corporate employees until thirty days after their last day of employment. Former corporate employees may not play in Prerelease tournaments until 6 months after their last day of employment with Wizards of the Coast or Hasbro.
Employees of distribution (or similar) companies responsible for organized play in a region. (for example, Devir.)
Certain employees of companies identified by the DCI as strategic business partners.
Tournament officials and other staff of a tournament (including the Tournament Organizer and Scorekeeper) may participate in a DCI-sanctioned tournament of which they are a tournament official or staff if (and only if) the tournament is of the following event types:
Friday Night Magic
Prerelease
Launch Party
Magic Game Day
Other non-Premier Magic Tournaments
If tournament officials and other staff play in the event, it must be run at Regular REL. If tournament officials play in the event and the event it not one of the allowed event types list above, the event will be invalidated. Tournament officials and staff are required to officiate events fairly and without regard to their own self-interest.
Play testers, reviewers and other business partners with significant knowledge of a card set may not play in Prerelease tournaments for that card set.
Some tournaments have additional criteria regarding player eligibility (e.g. invitation-only tournaments, such as Pro Tour events).
The Premier Event Invitation Policy defines specific eligibility rules with regards to certain types of invitation-only Premier Tournaments (e.g. Pro Tours).
Individuals with questions regarding their tournament eligibility should contact the DCI policy manager (Scott.Larabee@wizards.com).
1.5.
DCI Membership Number
Tournament participants must provide their DCI number to the Scorekeeper during registration. Players without a DCI number must request one from the Tournament Organizer. There is no cost associated with joining the DCI, but members are only allowed one DCI number. Results containing temporary player numbers, temporary player names, or placeholders may not be reported to the DCI.
1.6.
Tournament Organizer
The Tournament Organizer of a tournament is responsible for all tournament logistics including:
Securing a sanctioning number from the DCI.
Providing a site for the tournament that meets the tournament’s expected needs.
Advertising the tournament in advance of the tournament date.
Staffing the tournament with appropriate Tournament Officials.
Providing all materials necessary to operate the tournament (e.g. product for limited format tournaments).
Reporting the tournament results to the DCI.
1.7.
Head Judge
Sanctioned tournaments require the physical presence of a Head Judge during play to adjudicate disputes, interpret rules, and make other official decisions. The Head Judge is the final judicial authority at any DCI-sanctioned tournament and all tournament participants are expected to follow his or her interpretations. Although it is beneficial, the Head Judge does not have to be DCI-certified.
The Head Judge’s responsibilities include:
Ensuring that all necessary steps are taken to deal with game or policy rule violations that he or she notices or are brought to his or her attention.
Issuing the final ruling in all appeals, potentially overturning the ruling of a floor judge.
Coordinating and delegating tasks to floor judges as needed.
If necessary, the Head Judge may temporarily transfer his or her duties to any judge if he or she is unable to fulfill them for a period of time. Also, in exceptional circumstances where the tournament’s integrity will be damaged, the Tournament Organizer may replace the Head Judge.
Certain premier tournaments have multiple Head Judges and/or different Head Judges for different portions of the tournament. All Head Judges share the same responsibilities and exercise the same authority while they are serving as a Head Judge.
1.8.
Floor Judges
Floor judges assist in running the tournament. They do not have to be DCI-certified; anyone may be appointed as a floor judge at any time provided he or she has not participated in the tournament as a player. Floor Judge responsibilities include:
Completing tasks assigned to them by other Tournament Officials.
Dealing with game rule or policy violations that they notice or are brought to his or her attention.
Investigating any cheating suspicions and informing the Head Judge if needed.
Intervening in cases of non-in-game infractions
Judges are available to players and spectators to answer questions, deal with illegal plays, or assist with reasonable requests. Players may not request specific judges to answer their calls, but may request a Tournament Official to help translate. This request may be honored at the discretion of the floor judge.
Judges will not generally assist players in determining the current game state but can answer questions about the rules, interactions between cards, or the official wordings of relevant cards (found in Oracle™ for Magic: The Gathering). At Regular REL, the judge may assist the player in understanding the game state in the interest of education. If a player wishes to ask his or her question away from the table, the request should usually be honored.
Judges do not intervene in a game to prevent illegal actions, but do intervene as soon as a rule has been broken to prevent the situation from escalating, to restore game integrity, and to assess any required penalties.
1.9.
Scorekeeper
The Scorekeeper ensures the correct generation of pairings and all other tournament records throughout the tournament. The Scorekeeper’s responsibilities include:
Generating correct pairings each round and accurately entering the results of those rounds.
Solving all scorekeeping problems that arise in consultation with the Head Judge.
Making sure all necessary information is included in the tournament’s report to be submitted to the DCI.
The Head Judge has the final authority in determining corrective action for scorekeeping errors.
1.10.
Players
Players are responsible for:
Behaving in a respectful manner towards tournament officials, other tournament participants, and spectators and refraining from unsporting conduct at all times.
Maintaining a clear and legal game state.
Complying with announced start times and time limits.
Bringing to a judge’s attention any rules or policy infraction they notice in their matches.
Bringing to a judge’s attention any discrepancies in their tournament match record.
Informing the DCI of any discrepancies in their overall match history, rankings, or ratings as soon as they become aware of it. If players believe there is an anomaly in their match history, rating, or ranking they should refer to the DCI Appeals Policy, located at http://www.wizards.com/default.asp?x=dci/appeals.
Having a single DCI membership number. Individuals holding more than one number must contact Wizards of the Coast Customer Service at http://wizards.custhelp.com/ so that their numbers can be merged.
Refraining from enrolling in tournaments they are not allowed by policy to participate in (e.g. the winner of a Magic: The Gathering Pro Tour Qualifier is barred from playing in further Pro Tour Qualifiers that season).
Being familiar with the rules contained within this document.
A player must bring the following items to a tournament in order to participate:
A physical, visible, and reliable method to maintain and record game information (tokens, score counters, pen and paper, and so on).
A valid DCI number registered in the participant’s name. New players may register for DCI membership when enrolling in the tournament.
Any materials specifically required for a particular tournament format, such as assembled decks and/or decklists for constructed tournaments.
Players retain their responsibilities even if a judge provided them with extra assistance.
The individual members of a team are considered players, and are equally responsible for required tournament procedures, such as accurately filling out their match result slips. However, players are only responsible for the games they play themselves and not separate games being played by their teammates.
Players who do not fulfill their responsibilities may be subject to penalties and review by the DCI. Wizards of the Coast and the DCI reserve the right to suspend or revoke a player's membership without prior notice for any reason deemed necessary.
1.11.
Spectators
Spectators are responsible for:
Remaining silent and passive during matches and other official tournament sections, such as Limited deck construction. If a spectator believes they have observed a rules or policy violation, they are encouraged to alert a judge as soon as possible. At Regular or Competitive REL, spectators are permitted to ask the players to pause the match while they get the judge. At Professional REL, spectators must not interfere with the match directly.
Players may request that a spectator not observe their ma
2.
Tournament Mechanics
126.
Extended Format Deck Construction
Card sets are allowed in Extended tournaments as described in section
104
.
The following card sets are permitted in Extended tournaments:
Seventh Edition
Eighth Edition
Ninth Edition
Invasion
™
Planeshift
™
Apocalypse
™
Odyssey
™
Torment
™
Judgment
™
Onslaught
™
Legions
™
Scourge
™
Mirrodin
™
Darksteel
™
Fifth Dawn
™
Champions of Kamigawa
™
Betrayers of Kamigawa
™
Saviors of Kamigawa
™
Ravnica: City of Guilds
™
Guildpact
™
Dissension
™
Coldsnap
™ (effective Aug 20)
Time Spiral
™ (effective Oct 20)
The following cards are banned in Extended tournaments:
Æther Vial
Entomb
Disciple of the Vault
Skullclamp
127.
Vintage Format Deck Construction
Vintage decks may consist of cards from all
Magic
card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast, with exceptions listed below. Card sets are allowed in Vintage tournaments as described in section
104
.
The following cards are banned in Vintage tournaments:
Any ante card
Chaos Orb
Falling Star
The following cards are restricted in Vintage tournaments (only one copy of a restricted card may be used in a Vintage deck, including sideboard):
Ancestral Recall
Balance
Black Lotus
Black Vise
Burning Wish
Channel
Chrome Mox
Crop Rotation
Demonic Consultation
Demonic Tutor
Dream Halls
Enlightened Tutor
Entomb
Fact or Fiction
Fastbond
Frantic Search
Grim Monolith
Gush
Imperial Seal
Library of Alexandria
Lion’s Eye Diamond
Lotus Petal
Mana Crypt
Mana Vault
Memory Jar
Mind Twist
Mind’s Desire
Mox Diamond
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Mystical Tutor
Necropotence
Personal Tutor
Regrowth
Sol Ring
Strip Mine
Time Spiral
Time Walk
Timetwister
Tinker
Tolarian Academy
Trinisphere
Vampiric Tutor
Voltaic Key
Wheel of Fortune
Windfall
Yawgmoth’s Bargain
Yawgmoth’s Will
128.
Legacy Format Deck Construction
Legacy decks may consist of cards from all
Magic
card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast. Card sets are allowed in Legacy tournaments as described in Section
104
.
The following cards are banned in Legacy tournaments:
Amulet of Quoz
Ancestral Recall
Balance
Black Lotus
Black Vise
Bronze Tablet
Channel
Chaos Orb
Contract from Below
Darkpact
Demonic Attorney
Demonic Consultation
Demonic Tutor
Dream Halls
Earthcraft
Entomb
Falling Star
Fastbond
Frantic Search
Goblin Recruiter
Grim Monolith
Gush
Hermit Druid
Illusionary Mask
Imperial Seal
Jeweled Bird
Land Tax
Library of Alexandria
Mana Crypt
Mana Drain
Mana Vault
Memory Jar
Metalworker
Mind Over Matter
Mind Twist
Mind’s Desire
Mishra’s Workshop
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Necropotence
Oath of Druids
Rebirth
Replenish
Skullclamp
Sol Ring
Strip Mine
Tempest Efreet
Time Spiral
Time Walk
Timetwister
Timmerian Fiends
Tinker
Tolarian Academy
Vampiric Tutor
Wheel of Fortune
Windfall
Yawgmoth’s Bargain
Yawgmoth’s Will
129.
Block Format Deck Construction
The DCI sanctions a series of Constructed formats called Block formats. Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it). New card sets are allowed in Block format tournaments as described in Section
104
.
The DCI sanctions the following Block formats:
Time Spiral
™ Block (
Time Spiral effective Oct 20, 2006
)
Ravnica
™ Block (
Ravnica: City of Guilds
™,
Guildpact
™,
Dissension
™)
Kamigawa
™ Block (
Champions of Kamigawa
™,
Betrayers of Kamigawa
™,
Saviors of Kamigawa
™)
Mirrodin
™ Block (
Mirrodin
™,
Darksteel
™,
Fifth Dawn
™)
Onslaught
™ Block (
Onslaught
™,
Legions
™,
Scourge
™)
Odyssey
™ Block (
Odyssey
™,
Torment
™,
Judgment
™)
Invasion
™ Block (
Invasion
™,
Planeshift
™,
Apocalypse
™)
Masques
™ Block (
Mercadian Masques
™,
Nemesis
™,
Prophecy
™)
Urza
™ Block (
Urza’s Saga
™,
Urza’s Legacy
™,
Urza’s Destiny
™)
Tempest
™ Block (
Tempest
™,
Stronghold
™,
Exodus
™)
Mirage
™ Block (
Mirage
,
Visions
™,
Weatherlight
™)
Ice Age
™ Block (
Ice Age
™,
Alliances
™,
Coldsnap
™)
The following cards are banned in Block Constructed Tournaments:
AEther Vial (Mirrodin Block)
Ancient Den (Mirrodin Block)
Arcbound Ravager (Mirrodin Block)
Darksteel Citadel (Mirrodin Block)
Disciple of the Vault (Mirrodin Block)
Great Furnace (Mirrodin Block)
Seat of the Synod (Mirrodin Block)
Tree of Tales (Mirrodin Block)
Vault of Whispers (Mirrodin Block)
Skullclamp (Mirrodin Block)
Lin Sivvi, Defiant Hero (Masques Block)
Rishadan Port (Masques Block)
Gaea’s Cradle (Urza Block)
Memory Jar (Urza Block)
Serra’s Sanctum (Urza Block)
Time Spiral (Urza Block)
Tolarian Academy (Urza Block)
Voltaic Key (Urza Block)
Windfall (Urza Block)
Cursed Scroll (Tempest Block)
Squandered Resources (Mirage Block)
Amulet of Quoz (Ice Age Block)
Thawing Glaciers (Ice Age Block)
Timmerian Fiends (Ice Age Block)
Zuran Orb (Ice Age Block)
130.
Rules for Limited Tournaments
131.
Deck-Size Limits
Main decks must contain a minimum of forty cards. There is no maximum deck size. All cards a player received but is not using in his or her main deck become that player’s sideboard.
Players are not restricted to four of any one card in Limited tournament play.
132.
Sideboard Use
Any drafted or opened cards not used in a player’s Limited deck function as his or her sideboard. Players may not look at their sideboards during a game.
Before the beginning of the second or subsequent game in a match, players may change the composition of their decks by exchanging cards from their decks for cards in their sideboards. Players can also request additional basic land at this time. There are no restrictions on the number of cards a player may exchange this way as long as the main deck contains at least forty cards. Cards do not need to be exchanged on a one-for-one basis. The deck must be returned to its original composition before the first game of each match.
133.
Materials Provided
Tournament organizers and/or the head judge may choose to provide basic lands for players to use during the tournament. If the organizer provides basic lands, the same amount of land must be available to each player. Organizers must announce before and during event registration whether they will provide players with access to basic lands. Organizers may require players to return basic land cards when they leave the tournament.
134.
Rules for Sealed Deck Tournaments
In Sealed Deck tournaments, players may add as many basic lands as desired to their decks during deck construction, however, players may not add additional Basic snow lands, also known as “Snow-Covered lands”, in Limited formats that use Ice Age, Alliances, and/or Coldsnap.. Extra lands are allowed for sideboards, and players may add basic lands to their sideboards any time between games.
135.
Rules for Draft Tournaments
In Draft tournaments, players may add as many basic lands to their decks as desired; no maximum is imposed, however, players may not add additional Basic snow lands, also known as “Snow-Covered lands”, in Limited formats that use Ice Age, Alliances, and/or Coldsnap. Extra lands are allowed for sideboards, and players may add basic lands to their sideboards any time between games.
140.
Rules for Team Tournaments
141.
General Team Requirements
Each individual team must have unique, team-specific information, including:
a team name,
a team affiliation, if applicable (sponsor, school, retail store, and so on),
a team city,
a team state/province,
a team country, and
team members (with their respective DCI membership numbers).
Multiple teams may have the same affiliation, city, state/province, and/or country.
142.
Team Names
Wizards of the Coast reserves the right to disallow any team name it deems offensive and/or obscene. Tournament organizers and certified head judges should discourage teams from registering team names that may be considered offensive and/or obscene.
Once a team is registered at the professional level (meaning the team has registered and played in a team-format Pro Tour event), that name is considered taken and may not be used by any other team.
143.
Team Composition and Identification
A valid team consists of two or three members, as appropriate to the DCI-sanctioned team format (see section
101
). A team is identified by the individual DCI membership numbers of its respective members. Individual DCI members may be members of more than one team.
A team continues to exist as long as its respective members choose to identify themselves as a team. Any change in team membership (that is, the removal and/or addition of a member) constitutes a new team, with new team-specific information (see section
141
). A team may change its name, affiliation, city, state/province, or country without becoming a new team.
144.
Valid Team Participation and Player Designation
Sanctioned team tournaments are open to teams consisting of two or three members. Only valid teams of the appropriate size are eligible for a DCI-sanctioned team tournament. If a player drops or is disqualified from the event, the entire team is dropped from the event.
Each team entering a DCI-sanctioned tournament must provide the tournament organizer with its team-specific information (see section
141
) when registering for the event. Failure to provide this information will result in the team’s disqualification from the tournament.
Teams must designate player positions during event registration. For example, in a three-player team event, each team must designate who is player A, player B, and player C. Players retain these designations throughout the entire tournament.
When two teams are paired against each other during the course of a tournament, the team members designated as player A play against each other, the team members designated as player B play against each other, and so on.
Example:
A sanctioned three-person team tournament is open only to teams consisting of three members; teams consisting of two members cannot compete in this event.
145.
Team Constructed Tournaments
Event results for all DCI-sanctioned team Constructed tournaments (Vintage, Legacy, Extended, and Standard) are merged into one set of Constructed ratings for each team size.
Team tournaments using any DCI-sanctioned Constructed format must adhere to all applicable sections of the
Magic
DCI Floor Rules and DCI Universal Tournament Rules for Constructed tournaments.
Team Constructed tournaments use
Unified Deck Construction
rules: With the exception of basic land cards, a team’s combined decks and sideboards may not contain more than four of any individual card, counted by its English card title. (For example, if one player has four main-deck Naturalizes in a Team Constructed event, no other player on that team may have a Naturalize in his or her deck or sideboard.) If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.
146.
Team Limited Tournaments
Event results for each DCI-sanctioned team Limited tournament (Sealed Deck and Rochester Draft) are merged into one set of Limited ratings for each team size.
Team tournaments using any DCI-sanctioned Limited format must adhere to all applicable sections of the
Magic
DCI Floor Rules and DCI Universal Tournament Rules for Limited tournaments.
147.
Team Rochester Draft Tournaments
Team Rochester Draft events require teams of three players each, and two teams are seated at each table for the draft. Team members sit clockwise in A-B-C order around the table. (For example, in a three-person team event, players sit around the table clockwise in this order: 1A, 1B, 1C, 2A, 2B, 2C.)
During the draft, talking is not allowed. However, nonverbal signals such as pointing and gesturing are permitted.
A team determined at random chooses either to pick first or to allow the other team to pick first. The “B” player of the team that picks first lays out the first pack. All fifteen cards are drafted from the pack following the standard Rochester Draft rules for timing and active-player rotation (see the Universal Tournament Rules, sections 76 and 77).
Example:
Team 1 and Team 2 are seated around a table. They are numbered 1A-1B-1C-2A-2B-2C in a clockwise order. Team 2 wins the coin toss, and the members of Team 2 choose to let Team 1 pick first. The active player for the first pack is Player 1B. The first booster pack for Player 1B is opened and placed face up in front of Player 1B. After the 30-second review period has expired, the draft order is as follows:
[Image 1 -- Chart]
[Image 2 -- Picture of Draft Order]
148.
Team Sealed Deck Tournaments
Teams are issued sealed product based on which expansions have been released in the current block. Every team must receive the same product mix. For example, if one team receives two
Champions of Kamigawa
tournament packs, two
Betrayers of Kamigawa
boosters, and two
Saviors of Kamigawa
boosters, every team must receive two
Champions of Kamigawa
tournament pack, two
Betrayers of Kamigawa
boosters and two
Saviors of Kamigawa
boosters.
All cards must be assigned to a player’s deck or sideboard during deck construction and cannot be transferred to another player during that tournament. (Players do not share main deck or sideboard cards.) All decks must contain a minimum of forty cards. Any number of the remaining cards may be assigned as a sideboard to any player. Players may add as many basic lands as they need to their main deck at the start of the tournament or to their sideboard between games.
Three-Person Team Events
The DCI recommends that each team receive two tournament packs and four boosters. The tournament packs will always be from the large expansion. If no small expansions have yet been released, the boosters will also be from the large expansion. If the first small expansion has been released, the four boosters should be from the first small expansion. If the second small expansion has been released, two boosters should be from the first small expansion and two boosters from the second small expansion.
Two-Person Team Events
The DCI recommends that each team receive one tournament pack and five boosters. The tournament pack will always be from the large expansion. If no small expansions have been released, the boosters will also be from the large expansion. If the first small expansion has been released, one booster should be from the large expansion and four boosters from the first small expansion. If the second small expansion has been released, one booster should be from the large expansion, two boosters the first small expansion, and two boosters from the second small expansion.
150.
Rules for Multiplayer Tournaments
On October 1, 2005, the DCI began sanctioning multiplayer tournaments (see section
101
) for the Two-Headed Giant variant. Game rules for the Two-Headed Giant found can be found in section
6
of the
Magic
Comprehensive Rules.
The deck construction rules listed in sections
125-129
, and the general rules for team tournaments listed in sections
141
–
144
of this document, also apply to multiplayer tournaments. However, multiplayer tournaments differ from other tournaments as explained in the rest of this section.
151.
Match Structure
Multiplayer matches consist of one game.
Drawn games (games without a winner) do not count towards the one game. As long as match time allows, the match should continue until a team has won a game.
153.
Play-Draw Rule
A team determined at random chooses either to play first and skip its first draw step, or to play second. The choice must be made before either player on that team looks at his or her hand. If either player on the team looks at his or her hand before a choice is made, that team plays first. The team that plays first skips its draw step on its first turn (neither player on the team draws a card).
[Image 3 -- Seating Chart]
154.
Pregame Procedure
Players should be seated with the primary player (Player A) to the right of his or her teammate.
Players shuffle their decks (see Universal Tournament Rules, section
21
).
Players present their decks to their opponents for additional shuffling and cutting.
If an opponent has shuffled a player’s deck, that player may make one final cut.
Each player draws seven cards.
Each player, in turn order, decides whether to mulligan (see section
155
).
Once mulligans are resolved, the game can begin.
155.
Multiplayer Mulligan Rule
As part of the pregame procedure, a player may, for any reason, reshuffle and redraw a hand of seven cards. This is referred to as the “free mulligan.” That player may then reshuffle and redraw his or her hand, drawing one less card. That player may repeat the process of shuffling and drawing one less card as often as he or she wishes, until he or she has no cards left in their hand.
The team that will play first resolves its mulligans first. (Teammates may communicate with each other at all times during the match, including during mulligans.) The primary player decides whether or not to mulligan; then each other player, in clockwise order, decides whether or not to mulligan. Once a player passes the opportunity to mulligan, that player may not change his or her mind.
156.
End-of-Match Procedure
If the match time limit is reached before a winner is determined, the active team finishes its turn and five total additional turns are played. For example, time is called on Team Y’s turn. Team Y finishes its turn. Team Z takes extra turn #1. Team Y takes extra turn #2, Team Z takes extra turn #3, Team Y takes extra turn #4, and Team Z takes extra turn #5.
Teams take any extra turns granted to them by effects as they normally would during the course of the game, but any extra turn counts as one of the five end-of-match turns. Once the fifth turn is completed, the game finishes regardless of any remaining effect-generated extra turns.
If a judge assigned a time extension to the match, the end-of-match procedure does not begin until the end of the time extension.
157.
Determining a Match Winner
In Swiss rounds, the team that wins the game wins the match. If neither team has won the game after completing the end-of-match procedures, the match is a draw.
Rules for Single Elimination Rounds
In single-elimination rounds, matches may not end in a draw. If neither team has won the game after completing the end-of-match procedure, the team with the lowest life total is the loser of the game and the match. If both teams have equal life totals, the game continues until the first life total change that results in one team having a higher life total than the other. Should a game end in a draw during the end-of-match procedure, players start a new game and play until the first life total change that results in one team having a higher life total than the other.
160.
Rules for Multiplayer Constructed Tournaments
161.
Deck Size Limits
Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, players must be able to sufficiently randomize their deck within the time allotted.
Multiplayer Constructed tournaments use
Unified Deck Construction
rules: With the exception of basic land cards, a team’s combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four Naturalizes in a Multiplayer Constructed event, no other player on that team may have a Naturalize in his or her deck.) If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.
In addition to cards banned in particular formats, the following card is banned in ALL Multiplayer Constructed tournaments (Vintage, Legacy, Extended, Standard, Block):
Erayo, Soratami Ascendant
162.
Sideboard Use
Sideboards are not allowed in Constructed Multiplayer tournaments.
170.
Rules for Multiplayer Limited Tournaments
Multiplayer Limited tournaments must adhere to all applicable sections of the
Magic
DCI Floor Rules and DCI Universal Tournament Rules for Limited tournaments.
The DCI recommends that each team receive one tournament pack and four boosters or seven boosters. Every team must receive the same product mix. For example, if one team receives a
Champions of Kamigawa
tournament pack, two
Betrayers of Kamigawa
boosters and two
Saviors of Kamigawa
boosters, every team must receive a
Champions of Kamigawa
tournament pack, two
Betrayers of Kamigawa
boosters and two
Saviors of Kamigawa
boosters.
171.
Deck-Size Limits
Each player’s deck must contain a minimum of forty cards. There is no maximum deck size. Neither teams nor individuals are restricted to four of any one card in Limited tournaments. Cards not used in a team’s starting decks cannot be used at any time in that tournament.
172.
Sideboard Use
Sideboards are not allowed in Limited Multiplayer tournaments.